Kancolle Ship Slots
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Stats are the numeric values that represent a ship girl's capabilites. Some stats can be increased through Modernization or leveling while others can only be increased through leveling.
This slot is more so memorial service for a fallen comrade than a girl that I actually like. You see, Imuya was the first submarine I ever got while playing KanColle. The chance of getting one is just so low that getting your first one is a huge milestone as a KanColle player. Dock Slot Expansion (seriously, these 2 extra docks really pays themselves after major battles) Ship+Equipment Slot Expansion (preferably with 20 slot leeway for modfodders) Reinforcement Expansion (optional) Also, battleships as a whole ain't really late-game stuff, though Yamato-class certainly were. Slot size plays a much larger part because of how small their slots are. For seaplane fighter capable light cruisers and submarine carriers it is just important that they have plane capacity. It is of minor importance to battleships, heavy cruisers and light cruisers because slot size affects the trigger rate of daytime spotting attacks. Kancolle Expand Ship Slots, online casino pbcom tower, the star casino gold coast accommodation, best in slot range gear osrs. £600 with 200 free spins.
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The following information covers most of the basic understandings behind how the mechanics work and how they influence certain factors when partaking in Sorties.
All ship girl's have stats which are shown through their display which can be viewed in the Composition, Remodel, or Repair. These stats as the previous mention cover all the factors which influence their overall performance in sorties in general. The follow stats shown are as follows:
HP
HP denotes the maximum health of a ship girl.
- As she takes damage, damage states will display over her banner.
- Lightly Damaged (小破): Displays when a ship girl has lost 25% HP. She will say one of her minor damage lines. Combat ability is unaffected.
- Moderately Damaged (中破): Displayed when a ship girl has lost 50% HP. She will say her major damage line and her CG will change to the damaged version (if it hasn't changed yet). She takes a minor hit to her combat ability as detailed in damage calculations. Non-armoured carriers lose the ability to perform carrier attacks and closing torpedoes are disabled. She will gain a bonus to her night battle special attack trigger rate.
- Heavily Damaged (大破): Displayed when a ship girl has lost 75% HP. She will say her major damaged line and her CG will change to the damaged version (if it hasn't changed yet). She takes a major hit to her combat ability as detailed in damage calculations. All carriers become unable to perform carrier attacks. She will be unable to attack during night battle. All attacks against her will be reduced to chip damage in the same battle that she was heavily damaged in.
Be warned that proceeding to the next node while heavily damaged puts a ship girl at risk of sinking. It is advised to retreat unless equipped with a Repair Team or Repair Goddess. - Sunk: Displayed when a ship girl loses all her HP. She will say her sinking line and be unable to continue to participate in sortie. She will be removed from your ship list and all equipment she has on her will be lost. You will need to find a new copy to replace her.
- It can be increased through Modernization using Destroyer Escorts and Marriage
Firepower
Firepower determines the ship girl's effectiveness during shelling and contributes to her effectiveness in night battle.
- See Damage Calculations for how firepower plays into damage.
- It can be increased through Modernization and leveling.
- The maximum firepower has a fixed cap depending on ship and remodel.
- Firepower can be increased further using equipment.
- It is combined with torpedo when calculating night battle power.
Armor
Armour determines how resilient a ship girl is to attacks.
- See Defense Power on how armour plays into reducing damage.
- It can be increased through Modernization and leveling.
- The maximum armour has a fixed cap depending on ship and remodel.
- Armour can be increased further using equipment.
- High enough armour can reduce damage taken to chip damage.
Torpedo
Torpedo determines the strength of a ship girl's torpedo attacks and contributes to her effectiveness in night battle.
- See Damage Calculations on how torpedo plays into damage.
- It can be increased through Modernization and leveling.
- The maximum torpedo has a fixed cap depending on ship and remodel.
- Torpedo can be increased further using equipment.
- Torpedo is ignored when attacking installation-type enemies.
Evasion
Evasion determines how likely a ship girl is to evade an attack.
- See Evasion on how evasion is calculated.
- It can only be increased through leveling.
- Evasion has no fixed cap, a ship girl will keep gaining evasion as she levels according to her specific evasion growth rate.
- Evasion can be increased further using equipment.
- Due to the way evasion is soft-capped, it is mostly ineffective as a defensive stat.
Anti-Air
Anti-Air contributes to how effective a ship girl will be at shooting down planes during the air defense phase.
- See Anti-Air Fire on how AA plays into plane shootdown.
- It can be increased through Modernization and leveling.
- The maximum AA has a fixed cap depending on ship and remodel.
- AA can be increased further using equipment.
- Due to the way the formula works, equipment AA and AACI counts for a lot more towards shoot downs.
Plane Capacity
Plane Capacity is how many planes a ship girl can hold. The importance of this stat varies for each ship girl. By itself, it also doesn't tell you much about the effectiveness of the ship girl in aerial operations. Other factors like slot size and slot layout play a more important role.
- It is most important for carriers because it determines how much damage they can do during airstrikes and how effective they are at contesting air control.
- See Aerial Combat for more details on this.
- It is somewhat important for aviation battleships and aviation cruisers because it plays a role in determining how effective they are at contesting air control.
- Slot size plays a much larger part because of how small their slots are.
- For seaplane fighter capable light cruisers and submarine carriers it is just important that they have plane capacity.
- It is of minor importance to battleships, heavy cruisers and light cruisers because slot size affects the trigger rate of daytime spotting attacks.
- See Artillery Spotting for more details on this.
Anti-Sub Warfare (ASW)
ASW determines the ship girl's effectiveness versus submarines.
- See Damage Calculations for how it plays into ASW attack.
- It can be increased through Modernization using Destroyer Escorts and leveling.
- ASW has no fixed cap, a ship girl will keep gaining ASW as she levels according to her specific ASW growth rate.
- Due to the way ASW attack is weighted towards equipment ASW, the ASW of the ship only matters when it comes to achieving Opening Anti-Submarine Warfare thresholds.
Speed
Speed just denotes the speed of the ship. It effects routing in maps and eligibility for the escort fleet in Combined Fleets.
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- It can only be improved through certain equipment combinations. See Improving Ship Speed for details.
- Getting ships to Fast+ or Fastest can affect routing in maps.
- Increasing speed is supposed to provide bonuses to evasion but said effect is either bugged or unnoticeable.
Line of Sight
Line of Sight (LoS) signifies how well a ship girl can find enemies. It plays a role in Detection, Artillery Spotting trigger rate, and routing requirements.
- It can only be increased through leveling.
- LoS has no fixed cap, a ship girl will keep gaining LoS as she levels according to her specific LoS growth rate.
- LoS can be increased further using equipment.
- Due to how equipment LoS is weighted for spotting trigger rate and routing, equipment LoS is much more important than ship girl LoS.
Range
Range determines a ship girl's attack order during the first shelling phase and opening ASW.
- Range is fixed depening on ship girl and remodel.
- It can only be increased using certain equipment.
- See Range for more information.
Luck
Luck plays a role in many things. The most important role of luck is determining the trigger rate of night battle special attacks and anti-air barrages. It plays a minor role in evasion and accuracy.
- Luck is fixed based on ship and remodel.
- It can be increased through Modernization using Destroyer Escorts and Maruyu; and Marriage.
Accuracy
Accuracy is not displayed on the ship girl information menu but it is a stat that is displayed on some equipment. It determines how likely a ship girl is to land her attacks.
- See Accuracy Formulas for all the formulas used to calculate accuracy.
- Accuracy plays a part in determining the critical hit rate.
- The higher the accuracy, the higher the critical rate up to a certain point. Once a ship girl can cap accuracy against an enemy, additional accuracy is worthless.
Linear Growth
Evasion, ASW, and LoS follow a linear growth formula based off the minimum and maximum stats of the remodel. The minimum and maximum values can be found on individual ship girl pages.
[math]displaystyle{ text{Stat} = text{minimum} + text{level} times frac{text{maximum} - text{minimum}}{99} }[/math]
- [math]displaystyle{ text{minimum} }[/math] is the minimum value of the stat in question.
- [math]displaystyle{ text{maximum} }[/math]is the maximum value of the stat in question.
- [math]displaystyle{ text{level} }[/math] is the current level of the ship girl.
Important Notes
- You can use this formula to calculate the base stats of a remodel.
- Stats will follow the same linear growth past level 99. This means the displayed maximum value isn't the actual maximum.
Random Growth
Firepower, torpedo, anti-air and armour do not appear to follow any growth formula. Gains are random on leveling up. This does not matter much because it is much faster to increase these stats through modernisation.
Fixed Stats
HP and luck are fixed based on remodel. These stats can only be increased through modernisation.
Aside from the status conditions described under HP, ship girl banners will display other status indications to help you monitor their situation.
Morale Indicators
- Fatigued - This is displayed when a ship girl is between 20-29 morale. She will suffer a reduction in accuracy and evasion during sorties. If an expedition returns with ship girls in this state, it will fail. It can be remedied by waiting for morale to recover (about 15 minutes), repairing them (resets morale to 40) or using Mamiya (resets morale to 40). It is recommended you only use girls which are not fatigued.
- Heavily Fatigued - This is displayed when a ship girl is between 0-19 morale. She will suffer a severe reduction in accuracy and evasion during sorties. If an expedition returns with ship girls in this state, it will fail. It can be remedied by waiting for morale to recover (about 30 minutes), repairing them (resets morale to 40) or using Mamiya (resets morale to 40). It is highly recommended you let ship girls recover from heavy fatigue before using them.
Misc Statuses
- Evacuated- This is displayed when a ship girl has been evacuated from a Combined Fleet or Striking Force. She will be unable to participate for the remainder of the sortie. See the linked pages for more details.
- On Expedition - This is displayed when a ship girl has been sent on an expedition. Ship girls on expeditions cannot be moved from the fleet or have their equipment adjusted until they return.
- Repair - This is displayed when a ship girl is in the docks for repairs. Ship girls cannot be sortied while being repaired. They can be assigned to fleets but equipment cannot be removed from the equipment menu. Equipment can be removed by using the feature to transfer equipment to another ship girl.
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Kantai Collection(KanColle) belongs to that family of intellectual property where you’ve probably heard of it before, and almost certainly seen some fan art, but have never cared enough to actually play the original course material. Other similar game franchises including Touhou and Granblue Fantasy. The common element, and arguably the most important element, among each of these brands is their monolithic cast of colorful characters.
Kantai Collection is certainly no exception, so I thought I would give you guys my top 5 favorite ship girls from Kancolle. Keep in mind that I’ve played a lot of the game and have a lot of bias towards certain girls that frequently clutch battles for me and bias against some girls that I simply can’t craft no matter how much I spam their recipe. With that said, let’s get into the list.
Mogami, on top of just being a very reliable aviation cruiser, is very memorable for having a hilarious tidbit of history in the war. She had a bad habit of accidentally colliding with other ships. She had a collision with Mikuma while trying to avoid torpedos, randomly collided with an oil tanker for no reason, and collided with Nachi in battle. After the third collision, she was scuttled and finally sank.
Plenty of her lines in the game refer to this misfortune such as, “I’m Mogami. It’s alright, I won’t collide with anyone this time. Really!” and “No, this isn’t collision… damage,” and “Going in for repairs. Why do I keep running into friends…? This sucks.” There’s just something very endearing about her clumsiness.
Hibiki’s backstory is illustrated very beautifully through how remodeling her to her “Kai Ni” form turns her name into Верный. This parallels how she was given to the Russians after World War II, and served in the Russian navy under this new name. I just think that her conflicting identity as a Japanese and a Russian is just a little tragic. But when you hear her quote when she sinks as Верный, I think it’s clear where her loyalties truly lie.
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I have little reasons to justify this spot but it’s not like I could just not include my number one KanColle waifu on the list. She’s drop-dead gorgeous and she’s got that lovely onee-chan personality. During the war, she was also the one that frequently ended up damaged as opposed to her sister Zuikaku. While this is probably not how it worked in real life, I like to imagine her constantly taking the bullet because she loves her sister. Her entire being is just so soothing, and my greatest regret in life is that I’ll never be able to beam myself into the 2D plane and marry her for real.
Back on the topic of collisions, Abukuma is one of my favorite ships due to her relationship (get it? hahaha) with Kitakami and Ushio. So apparently, Abukuma’s bangs represent the bow on the real ship. In 1930, Abukuma suffered critical damage to her bow due to Kitakami accidentally ramming into her, and it seems Abukuma’s been holding a bit of a grudge. She has great lines that reflect this like, “Uwa-wa! Please don’t touch me too much! My bangs are fragile you know! Admiral, you’re a bit like Kitakami.”.
Abukuma’s line when she sinks is also very poignant. When she sank, a majority of her crew found refuge on Ushio. So when Abukuma sinks in the game, she says, “I’ve been badly damaged… hey, Ushio-chan, are you by my side? Can I leave the rest with you…?”.
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Yukikaze’s history from World War II is somewhat comical and inspiring, but also very tragic. Despite being placed in peril all throughout the war, she managed to survive the war along with Hibiki. Because of this, she became known as both a lucky ship, but also a god of death. This story is best illustrated by the fan comic, “Yukikaze Will Not Sink”. I highly recommend giving it a read through. The ending is a little cheesy, but I like it.
I also love how they integrated her history into the game by giving her the most base luck in the game. Despite calling herself useless in that comic, her torpedo critical hits really pack a punch.
Here are a few ships that I feel deserve some recognition but for whatever reason, just couldn’t make it in the top five.
Kongou
Kongou is practically the face of KanColle at this point due to her eccentricity, passionate English outbursts, and reliable nature. Considering how much I love hearing her scream, “Burning Looooooove!!!” in every fight, you’d think I have her somewhere in my top 5. Such a shame that whenever I set her as my flagship, she has to obnoxiously screech and whine about random stuff at the top of her lungs.
I-168 (Pronunciation: Imuya)
This slot is more so memorial service for a fallen comrade than a girl that I actually like. You see, Imuya was the first submarine I ever got while playing KanColle. The chance of getting one is just so low that getting your first one is a huge milestone as a KanColle player. I struggle to think of another moment in gaming that’s given me a greater sense of euphoria than when I first obtained her. Yet, at the same time, I also struggle to think of a greater moment of misery and dread than when I lost her.
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I was playing late at night and studying simultaneously, not paying attention to the game. I randomly decided to advance forward while Imuya was taiha’d (critically damaged) and she sunk. Unlike every other gacha game in the world, there is permanent death for the ship girls. This was actually the most depressed I’ve been in my life.
So yeah, as far as I know, there’s not too much special about Imuya over any of the other submarines, but she still has a special place in my heart forever.
So those are my favorite ship girls from KanColle. I’d like to note that I stopped playing for about two years, and only just started playing again recently. This means I know nothing about any ships released during that time. If they released any cool ships during this time, let me know down in the comments. Also, if there were just any other ships you’d like to see here, let me know.
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I have been an avid fan of anime and Japanese media as a whole for the better part of the past decade. Recently, I have experienced a very limited amount of anime in favor of manga and light novels. I don’t consciously prefer drama stories, but it is the genre I rate most highly. I’m a sucker for a good tear-jerker. I am also a huge fan of playing rhythm games (Osu! in particular) and Dota 2.